The game is set in the Stone Age, so 10,000 BCE. Music was a tiny bit different then. We have no examples of what it sounded like, and the crudest form of musical notation wasn’t around for another 8,000 years. Friends, *metal* didn’t even exist yet.
This opened Jason up to a set of challenges he’d never encountered, and the end result is top notch!
Also, a new segment debuts this week, called “Over Achievers.” It represents my obsession with those of us who take on the challenge of getting platinum trophies and 100% of the achievements in games.
My first victim is my dear friend, Holly Harrison. She recently got a platinum trophy in Assassin’s Creed: Syndicate, so we chatted about that. Naturally, we used Austin Wintory’s music in this segment.
If you have a great trophy story, whether Xbox, PC, PlayStation, Wii, whatever! Let us know. We’d love to have you on the show.
Be well! Have a great week!